The classic series has taken a new design shift! While some of the ideas are great can the new concepts of Castlevania: Harmony of Despair (HoD) become the standard for future games? Well… maybe.
Presentation:
The gothic art style along with the very dark and moody environments makes the atmosphere and the feel of Castlevania: HoD to be unique and very cool. Add a unique approach to the mission structure, I believe that at least presentation wise, Castlevania: HoD great.
Visuals:
While the art design of the environments and character models are great, visually they do not hold up very well. Dealing with existing assets from hand held games and placing them on a big screen TV is not working, sadly. But not at all points, even while stretched, the environment still lash out with a great moody style and detail.
Sound:
Absolutely superb! Great sound effects and background music are rocking through the entire game.
Gameplay:
As a 3rd person brawler and platformer, Castlevania: HoD works at most points when its coming to basic gameplay. Using mainly two buttons to attack and while using the others to use magic\skills. This is also where the major problems are coming from. The game is very vague with explaining how and when to use your skills, and with the ability to choose five characters, it can be a big problem.
While its not necessarily a negative to just play through the game and test to see who your favorite character is to play with; some odd design choices for example: the set time of 30 minutes to get to the main boss at the beginning of the game; or the lack of any proper checkpoint system; makes Castlevania: HoD a big hassle to go through multiple times. Also the inconsistency with the difficulty can be a big problem for novice Castlevania players like myself.
There are three modes to play Castvania: HoD in:
Single-player campaign:
this offers basically the same features as the Online cooperative gameplay, just offline, making it definitely harder and more challenging. At points even more tedious since the core gameplay can involve some puzzling or lever interaction that will make the backtracking hard and useless.
Online cooperative mode::
which features up to 6 players at once. From the experience I have with this type of mode, I can definitely say it is the best way to play! The puzzling is much easier to cope with a few people more people around. Even if they do not understand (as myself) some of the design ideas that were implemented in the game.
Versus mode:
which is basically a deathmatch type match that have all members going against each other. While it may be fun for some, I couldn’t get into it to be honest.
Replay Value:
With a $15 price tag Castlevania: HoD can be a bit pricey for what it asks. Even if the game is constantly rewarding you with more experience that leads to play the basic 6 chapters over and over again. There is no true incentive to do it besides having fun with the game, which leads me to my biggest point:
Castlevania: HoD is a fun game, despite the design issues I have with it. Add the vagueness of the characters and their skills and in the end it is just a fun game to play online with other 5 people. The fact that the net code is stable (server connection is a bit problematic) makes Castlevania: HoD well worth game to play, whether its worth the money? You decide.
Final Score:
7.5
Review Code was provided by publisher and we thank them for it!










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