Xbox Live Arcade Archive

Castlevania: Harmony of Despair Review (XBLA)

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The classic series has taken a new design shift! While some of the ideas are great can the new concepts of Castlevania: Harmony of Despair (HoD) become the standard for future games? Well… maybe.

Presentation:

The gothic art style along with the very dark and moody environments makes the atmosphere and the feel of Castlevania: HoD to be unique and very cool. Add a unique approach to the mission structure, I believe that at least presentation wise, Castlevania: HoD great.

Visuals:

While the art design of the environments and character models are great, visually they do not hold up very well. Dealing with existing assets from hand held games and placing them on a big screen TV is not working, sadly. But not at all points, even while stretched, the environment still lash out with a great moody style and detail.

Sound:

Absolutely superb! Great sound effects and background music are rocking through the entire game.

Gameplay:

As a 3rd person brawler and platformer, Castlevania: HoD works at most points when its coming to basic gameplay. Using mainly two buttons to attack and while using the others to use magic\skills. This is also where the major problems are coming from. The game is very vague with explaining how and when to use your skills, and with the ability to choose five characters, it can be a big problem.

While its not necessarily a negative to just play through the game and test to see who your favorite character is to play with; some odd design choices for example: the set time of 30 minutes to get to the main boss at the beginning of the game; or the lack of any proper checkpoint system; makes Castlevania: HoD a big hassle to go through multiple times. Also the inconsistency with the difficulty can be a big problem for novice Castlevania players like myself.

There are three modes to play Castvania: HoD in:

Single-player campaign:
this offers basically the same features as the Online cooperative gameplay, just offline, making it definitely harder and more challenging. At points even more tedious since the core gameplay can involve some puzzling or lever interaction that will make the backtracking hard and useless.

Online cooperative mode::
which features up to 6 players at once. From the experience I have with this type of mode, I can definitely say it is the best way to play! The puzzling is much easier to cope with a few people more people around. Even if they do not understand (as myself) some of the design ideas that were implemented in the game.

Versus mode:
which is basically a deathmatch type match that have all members going against each other. While it may be fun for some, I couldn’t get into it to be honest.

Replay Value:

With a $15 price tag Castlevania: HoD can be a bit pricey for what it asks. Even if the game is constantly rewarding you with more experience that leads to play the basic 6 chapters over and over again. There is no true incentive to do it besides having fun with the game, which leads me to my biggest point:

Castlevania: HoD is a fun game, despite the design issues I have with it. Add the vagueness of the characters and their skills and in the end it is just a fun game to play online with other 5 people. The fact that the net code is stable (server connection is a bit problematic) makes Castlevania: HoD well worth game to play, whether its worth the money? You decide.

Final Score:

7.5

Review Code was provided by publisher and we thank them for it!

Monday Night Combat Review (XBLA)

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You ever wonder what sports will be like in the future? Well the guys over at Uber Entertainment have an idea. It’s called Monday Night Combat! Monday Night Combat is a class based third person shooter mixed with a tower defense game. A lot of people would compare it to DoTA and League of Legends. The object of the game is to protect your team’s moneyball from being destroyed.

There are 3 modes of play, Local Blitz, Xbox Live Blitz, and Crossfire. Blitz mode is a hoard mode of sorts where you and 3 of your buddies take on waves of bots that try to get to your moneyball. There are different tiers for this mode that range from easy, to insanely difficult. It will take a lot of teamwork to survive some of these games. Crossfire is where you’ll find the meat of the game. In Crossfire, you are placed in 6 on 6 matches where you must escort your bots to the enemy’s moneyball, let them take down its shields, and then attack it. Of course, the other team is trying to do the exact same thing so you need to balance out both offense and defense. The game does offer split screen for both Blitz and Crossfire.

There are six classes to choose from each with their own unique abilities and weapons. For a more detailed look on the individual classes, check out my preview of the game right here: Monday Night Combat Preview Each class compliments each other very nicely. I’m more of a Tank player myself, but every character has its own weaknesses and strengths. Each character has three special abilities that differ from class to class each used with a corresponding button on the controller. It’s color-coded so you won’t forget. Yes, I know it’s a small touch, but it is a nice one as well.

One feature that I really enjoyed was the custom classes. You can create your own personal combatant using one of the classes and adding perks to them a la Modern Warfare. You can choose a gold, silver, and bronze perks that boost your stats. Some perks include higher critical hits, faster speed, larger clip size, and many others, all in the form of futuristic commercial brand products. You can also purchase extra custom class slots with your overall earnings.

During the game, you will earn money by making kills, and assisting others in combat. You can then use that money to upgrade your character’s weapons, stats, and abilities. You can also use that money to build and upgrade turrets, spawn more bots, activate jump pads, and many other things that are around the environment.

The game boasts a very colorful and comical design in character models, dialog, and overall aesthetic. The announcer for the game is actually pretty funny. Everything feels very polished and balanced in both gameplay and visuals.

The game offers a decent tutorial that helps the player learn the ends and outs of the controls and rules of the game. There is also a full menu that gives descriptions in detail for each character and their weapons and abilities. It is actually very extensive and well done.

One of the really cool things about the game is the collecting of ProTags. A ProTag is much like the labels in Modern Warfare 2 and Super Street Fighter IV. They pop up on your screen when you are killed by someone or if you kill another player. There’s a ton of them to collect for doing specific things in game. It’s a nice feature that will add some replay value to the game.

The only problem I had with the game is during heavy firefights, I experienced a good amount of slowdown and frame rate drops, but for the most part, the games I had were lag-free. It also suffers for the ever present Unreal Engine 3 texture pop-in.

There is a lack of maps for Crossfire mode. You are allowed to veto to the next map if you wish, but with only 4 to choose from, you’re kind of limited. Of course, all that can be remedied with a little DLC which, I believe, is in the works for MNC.

The battles themselves can get pretty hectic especially in Crossfire mode. Most of the games I got into all went into overtime. When this happens, both team’s moneyballs are vulnerable and both teams have an army of bots release. It’s like a go-for-broke moment that last 2 minutes. It really is a blast.

All in all, this Summer of Arcade title is just pure fun. Even with the minor issues I had with the game, I can’t suggest it enough to Xbox Live players. I’d go as far as to say this is one of the best Arcade games to date. There’s a little bit of everything for everyone in Monday Night Combat.

The Good: Tons of customization, Entertaining premise and dialog, Good variety in matches, Pure fun gameplay

The Bad: Some frame rate issues, Texture pop in, I wish there was more maps

Bottom Line: If you like 3rd person shooters, tower defense games, or class based arena games, you will love this game. This is definitely a game that’s worth your $15 hands down. Plus, with the thought of extra content through DLC, I can see this game being played for a very long time.

Final Grade: 9.0

Monday Night Combat Developer Walkthrough Pt. 2

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The Devs. are back for another quick look at the next Summer of Arcade title, Monday Night Combat. This time, they explore the gameplay through the eyes of a Support character. Relaeses August 11th on Xbox Live for 1200 points.

Monday Night Combat Developer Walkthrough

Monday Night Combat Developer Walkthrough

The guys over at Uber Entertainment sit down a play a little Monday Night Combat and give a small rundown of how the game works as well as some of the neat little tricks this upcoming Summer of Arcade title has up its sleeve. The game releases on August 11th on Xbox Live Arcade for 1200 points.

Anticipation Proclamation: Monday Night Combat

Anticipation Proclamation: Monday Night Combat

This week for my Anticipation Proclamation is the upcoming Summer of Arcade release, Monday Night Combat. The game releases for download on Xbox Live on August 11, 2010 for 1200 Microsoft Points ($15 USD).

The game is a class-based multiplayer arena 3rd person shooter/melee game that focuses on cooperative play to complete objectives. The game’s story is based on a television show in the future that pits clones of combatants against each other with the main objective being to destroy the other team’s “Money Ball.” To do this, a team of six players must escort a small group of robots to the other team’s Money Ball and allow the robots to bring down the shield that is protecting the ball. Once the shield is down, the players can then begin to destroy the ball to win the game.

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XBLA’s Destination Arcade delayed a week, to be available for a limited time

XBLA’s Destination Arcade delayed a week, to be available for a limited time
Xbox LIVE Arcade’s free Destination Arcade design overhaul has slipped a tiny bit, dear readers. Though Microsoft planned to drop the new (U.S. only) recommendation engine and XBLA browser redesign this Wednesday, Major Nelson informs that the application won’t be released until July 21st, as part of the first week of Summer of Arcade, and [...]