PC Reviews Archive

Sam and Max: The City that Dares Not Sleep Review (PC)

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Sam and Max, the crazy duo is back once again, to finish the chapter of their lives, well, at least for Season 3. With the crazy premise that Max is now a big creature trashing and tearing New York apart, can Sam turn this predicament into a fun and enjoyable ride? Yes!

Presentation:

The grainy film design to the narration, and partially in the cut-scenes, makes S&M an interesting experience. The highly focused conversations and interaction with the characters expose the great script that was built in this chapter The on-going banter and jokes just add to great story overall; with only a few hitches in the dialogue.

Visuals:
The character models look good but nothing beyond that. Some of the facial expressions and animations do not go well with the semi-realistic, semi-cartoony look of the characters, but the great level design makes up for this and everything else shines in regards to style and detail.

Sound:

Just like the script, beyond a few hitches with the delivery, and perhaps it is specific to some characters, the voice-overs are really good. The personalization and character development that I even encountered in this episode is just astounding! Also the music is superb! Even if it is focused on one specific area or moment, the music is still fitting to the local you are at.

Gameplay:

As a point-and-click adventure game S&M works really well. There were some sections when controlling Max where the camera is a bit of a problem and the actual movement is clunky. Maneuvering between items, selecting to interact and even moving from one “body” to another works well; especially when it comes to the fantastic level design, Even though I used the hint system a few times, most of the clues were not as crazy as Season 2 had, at least from my experience.

I had a few minor glitches and technical issues, but that could be because of my PC setup and not the game.

Replay Value:

Five hours or so to finish the chapter is not bad. It did feel a bit short, but considering it’s an individual episode that is quite good.

Conclusion:

9.5
Another great episode from Telltale Games! Even though I did not have any experience with Season 3, I learned a few things about it with this episdoe. The puzzles were challenging but not hard to the point I wanted to stop the game. The pace and the level design made this episode a great ending to Season 3!
Should you get it? Probably, unless you hate funny and good scripted games with solid voice-overs!


TellTale Games did provide a review copy for our review and we are very appreciative to them!

Review: Kane and Lynch 2: Dog Days (Xbox360, PS3, PC)

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The crazy duo is back once again to our lives, and with the first bump to the series, can Dog Days be the right track for the series? Well… No.

*This game was played on the Xbox360 version and it was only played in the Offline modes, the game was installed to the hard-drive as well*.

Presentation:

I have good memories from the story and characters that were built in the first Kane and Lynch game. Surprisingly, the characterization of the two in the second is not really that interesting. Since the story and the entire premise of the first game was the only good thing in that game; you would think the second would at least be on the same level. Also the main motivation of the characters are just not interesting at all, especially after the big “mid-game reveal”.

A major new thing that was implemented into the game is the documentary esque art style and camera shots; that to be honest, did not thing at all to attract or to differ from the really bland and simple story, even if it did some things later on with the new style, it’s still not enough.

Visuals:

The semi-realistic  art style can work, but the big inconsistency regarding quality is just too much. At points the game looks almost life like, but at most times, it looks really rough, especially character models and visual effects. But the in-game cut-scenes are still pretty good for the engine. Repetitive design to the enemies also hurt the big action moments when there are a lot of enemies on screen.

Sound:

The voice-overs are really in the middle. The delivery at points is really impressive, but at other points, it’s just plain bad. The weapon design sound wise, and are not bad at all to be honest, as goes the same for explosions. 

Gameplay:

As a 3rd person cover based shooter, Kane and Lynch 2 does not function well with its mechanics. 1st, the shooting mechanics are very in-accurate and the hit detection is horrifyingly bad. 2nd, the cover system is clunky and not fluid at all,and when a game like this, that tries to have big epic set-pieces loaded with enemies and action, frustration is only inevitable; even if the actual set-pieces are designed well, for the most part.

Along with the story mode, Kane and Lynch 2 comes with an Arcade Mode. And just like its name the mode is supposed to be more fun and light headed, but there is no true incentive to play it over and over like the mode wants you to. The game comes with nine maps and three of those maps are only for are for the limited edition or as DLC,. The problem goes for weapons in this mode as well. A nice chunk of the weapons are for the DLC\limited editions only and not for the people who only want to play the game and don’t want to invest in extra, or the pre-order to get the extras.
Speaking on actual gameplay, the mode is 10 rounds; where each round you and A.I. are robbing and interacting with looting money. The more money you get the better you do and when you finish each round you can purchase weapons. With that comes the un- necessary leveling up since there is nothing beyond unlocking the weapons, and since even the lower tier weapons are decent; the mode does not makes sense at all. It is a fun mode but 10 rounds of the exact same gameplay is just weird. The fact that this mode is not available with an Offline partner it is just tedious and eventually boring.

Replay Value:

With a really short campaign (around 5 hours), Offline Arcade Mode and a few interesting multiplayer modes it’s hard to see a lot of replay value with Kane & Lynch 2. Even with the fact that the game features Online\Offline cooperative play for the campaign; and even if you will play it twice, it’s still just not enough!

Conclusion:

Kane and Lynch 2: Dog Days has failed with everything it tried to do! The narrative is not as interesting as the first game and the gameplay is very sub-par. With the specific genre and the length of the campaign the replay value is really not there at all. And on top of all that Arcade Mode is really repetitive and boring.

5.5

Sam & Max Episode 2: The Tomb of Sammun-Mak Review (PC/PS3)

Sam & Max Episode 2: The Tomb of Sammun-Mak Review (PC/PS3)

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With the release of the second episode in this season’s Sam &; Max: The Devil’s Playhouse, the duo find themselves trapped in a room with an old fashioned movie projector and about four film reels. These film reels show the past of their great grandparents, Sameth and Maximus and their adventure of discovering and capturing the Devil’s Toybox from the tomb of, as the title says, Sammun-Mak.

Sameth and Maximus start their adventure at a stage show equivalent of a circus sideshow, requiring the dog and rabbit to solve the mysterious puzzle of the Sphunx. After doing some investigatory work, you’ll soon come to a dead end, with almost nothing to do.

With this dead end comes this episode’s most unique concept I’ve seen in a long time.

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Current time Sam and Max can swap movie reels at any time, allowing you to go though all four parts of their great grandparent’s adventures. You’ll find clues on where to go, or what to do, from the other parts of the storyline, and then go back to the part you were before to get passed parts you couldn’t before. For example, you may get stuck on a riddle in the first part of the film, but you’ll find a clue on what to do on the second part, from the third part. Once you figure out a problem in the second part, you’ll solve the puzzle in the first part.

It’s a bit problematic at first, but once you’ve got the whole concept down, it’s easily one of the best parts of the game. If you haven’t figure out what to do yet, and attempt to solve it, you’ll more than likely get mocked by the rest of the cast, and either get left in the spot you’re at, or get kicked out of that part of the film completely, and go back to a different reel.

As with any Sam & Max game, the humor is some of the best you’ll find in any game, with th e perfect mix of clean, adult and self aware humor. SamMax302 2010-05-16 14-27-34-52
The cast of characters for this episode is the most strangest lineup I’ve seen, ranging from a short, scrooge-like Kris Kringle, to a toddler version of Amelia Earhart that acts decades older than she is. The mole people make a return, and now they all have a unique curse they all have, including vampirism, to an indescribable curse that has to stay unknown to avoid an M rating.

If you’ve purchased The Devil’s Playhouse on Steam already, this should be arriving in your game library relatively soon, if it’s not already in there! Anyone else will have to buy the entire Devil’s Playhouse series to access this. Yes, it’s $35 dollars, but it’s still a ton more gameplay than you’ll get with most games out there currently, along with a fantastic storyline carefully entwining all five episodes into one. If you like to laugh at all (and who doesn’t?), I’d recommend picking up this game in a heartbeat just on that part alone. As with all the Sam & Max games, or any point and click adventure game, if you don’t like getting stuck at some points, this may not be the best choice for you. If you don’t mind the occasional roadblock, pick this up ASAP. You won’t regret it.

Final Score: 9.0

TellTale Games did provide a review copy for our review and we are very appreciative to them!

Sam & Max: The Devil’s Playhouse Episode 1 – The Penal Zone Review

Sam & Max: The Devil’s Playhouse Episode 1 – The Penal Zone Review

   

Sam and Max has always had a long running series on the PC with their zany adventures and unique puzzle solving. The duo now make they’re new adventure that guarantees to keep the player on their toes and well as keep them laughing. 

  

This is season 3 of Sam and Max, dubbed, The Devil’s Playhouse. Max now has these newfound psychic abilities that all revolve around everyday toys that double as a medium for his powers. One of my favorite standouts is one they offer very early in the episode called Future Vision. Max uses an old-school viewfinder to allow him to see what the future is of a certain object or person. This can help with solving a puzzle or learning what to do next. 

  

The story begins with Sam and Max taking on General Skunkape, an alien that has to earth to destroy everything on sight. They lock him up in the Penal Zone and save the world, but then, come to find out, it was all just a vision that Max has. Right after the vision occurs, an alien spaceship crash-lands in front of their apartment and in it: General Skunkape. It’s up to Sam and Max to stop him using Max’s new powers to put the pieces together and figure out how exactly they beat Skunkape. 

The comedy is in full force as well. This is more of the adult themed comedy rather than the Monkey Island comedy. I prefer Sam and Max’s sarcastic banter to the slapstick of Monkey Island. Once again, there are very few games that make me laugh. This is one of them. That means a lot. 

  

The only problem I had with the game was I got lost twice. As in, I didn’t really know what to do next. Now, it wasn’t all that bad and it was only for a couple of minutes, but I still got stuck. Then again, that could have just been my stupidity. After I found out what to do, I did ask myself “Why didn’t I know that?…”  

All in all, there’s not too much to say about The Penal Zone. It has the Sam and Max feel. The psychic powers are really neat, and the comedy is still top notch. If your a Sam and Max fan, more than likely you’ve picked this up already, if not, you need to. If you like to laugh for a good 3-4 hours, you can’t really go wrong here.

Final Grade: 9.0

Plain Sight Review (PC)

Plain Sight Review (PC)

Love robots? Love ninjas? Love different modes in games? Love to kill and nothing else? If you answered yes to any or all of these then Plain Sight might be the game for you!

Presentation:

The cute and animated robots, with the industrial design of the environments, really set Plain Sight apart from the rest! 3D gameplay works into the presentation and makes for some really interesting areas to fight in.

Visuals:

Animated, and very cell-shaded like, graphics offer a really distinct and different art style. The character models and the map environments allow this game to shine although some texture are issues at points and depend on you PC specs.

Gameplay:

Plain Sight is a 3rd person game with true 3D maps and movement. This game is really intriguing to play with the main action based on Click-and-Drag motions which are achieved by locking onto one enemy and using jumps to keep aiming and eventually killing the enemy. Also using detonations are essential to get the number of kills you accumulated straight into scoring and is also used in the Lighten Up mode for getting recognition for your actions. The mechanics works really well and after you get the hang of the them the game feels very fun and different. The game also has an upgrade system with a set number of additions and with whether its for defensive tactics, like a shield, or the ability to decrease the detonation time; the upgrades are useful and needed to finish the level.

Gameplay modes:

Deathmatch\Team Death match:
The basic premise of the DM modes is the need to kill (stealing their energy), getting bigger (every kill makes you bigger) and detonating yourself to acquire the kills you had. This is a risk and reward element of gameplay and is why you can only detonate after you have at least one kill. Example: if at a known state that there are 5 kills in the steak, and if detonation is the option you want, you would get 5 points (unless there is a bonus). But if you die in that streak line all the kills that were accumulated are gone! I really enjoyed the DM modes as the risk and reward element really makes you think about going on to the next kill or not. Also the click and drag mechanics works the best in the DM modes.

Ninja! Ninja! Ninja! Robozilla (NNNRB):

This is a “Semi”-cooperative mode where the basic premise is you have one dinosaur against the rest of the server. The objective is to eliminate or hurt the dinosaur. The botzilla have a set number of lives and when you are ready (as the botzilla) to get the kills you had you, again, must detonate before the other AI\Human players kill you. The down side here is that when you detonate someone else will be the botzilla. I also enjoyed this mode but the difficulty level in destroying the botzilla can take quite a while to get your score up. If you are willing to play for fun and not for score this mode would be really good for that; especially if you will play as the dinosaur.

Lighten Up:

Lighten Up is a territorial based mode. You need to detonate yourself on the marked (yellow) area and get rewarded with points; the most detonations and the highest score will be rewarded with the win. Even though I had a good time with this mode I found the detonation scoring a bit of a problem when the registering of the detonation itself. It is also hard at first to know when to detonate in the first place. Energy stars and killing the roaming players around you will give you the chance to detonate and score points.

Capture The Flag:

Unfortunately I couldn’t find any matches with this mode. I was also unable to create a private match with AI for this mode. Therefore I didn’t have any experience with this mode.

Replay Value:

13 maps. AI bots support. Fun NNNRB and DM modes, with really easy to play mechanics and control scheme gives the $10 price a great value.

Final Score:

8.5 Really cool art style and fantastic maps, there are some minor problems of the game explaining what to do (even though there is a tutorial and explanation before the game starts), but overall this game is fun and inexpensive with marvelous art style!

Dark Void Review (360/PS3/PC)

Dark Void Review (360/PS3/PC)

Dark Void is an ambitious game with new ideas and mechanics to the 3rd person genre, but can the game be that good?
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Presentation:

As Will you start off with a crash of your plane right into the Bermuda Triangle. What you are going to face along with your partner and formerly lover Ava will bring true meaning to a lost planet; with new breeds of life-form and never seen enemies on Earth.

The game has a very slow beginning, especially regarding the more in-depth story encounters and elements. While the vibe is there at the beginning, the characters, factions and the actual story is not that interesting and I found the dialogue between Ava and Will, and between most of the other human characters, boring. Also the past between the two have nothing to add to the story or even the feel of the characters. Some of the cut-scenes look really impressive and epic; while others look oddly low-res. The main gameplay and story parts do use the jet-pack, and it works well for the most part.

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Visuals:

The inconsistency within the visuals is really visible! Some of the environments looks really inspired and detailed with fantastic scale, but most areas look really bland and boring. The character and enemy design is visually fitting, being very sci-fi mixed with an alien idea that works really well. The enemy vehicles, weapons and the miscellaneous bosses look good as well.

Sound:

Overall the voice-overs are decent, some characters sounds fit while some are not. My main dislike is in the two main characters Will and Ava. The characterization and personality of Will is not to my liking and Ava could have been even more extreme with the direction the game is portraying her. Weapons and vehicles sounds really good, even if there is not that much of a variety.
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Gameplay:

The game is a 3rd person shooter combined with aerial sections using enemy’s saucer like vehicles and your own jet-pack. While on-foot Dark Void is a cover based action game and added in is some vertical platforming to maneuver the environments to pick journals, technical points (EXP) and enemy weapons.
Dark Void is mainly linear with its missions, but at points there is some freedom; especially when the game is focusing its missions on the more shooting oriented missions, where its driving you to use your jet-pack in different areas while most of the enemies are on the ground, and its also vice versa at later levels when some enemies can fly as well, and that’s where the game is really open for your decisions and game style. 

Dark Void does give technical points for its basic experience system. These you can use to upgrade your jet-pack and the weapons that are in the game and you usually get points from killing enemies or in the open world areas you will have points to get as well; but the actual upgrades really don’t make that much of an impact to the weapons.

While the game has a good pace and direction, all the mechanics are really wonky. The on-foot shooting feels really bad, the weapons feel weak and not accurate (if the sniper feels the best weapon in an action game, you know there’s a problem) and also the shooting with the jet-pack feels weak, even if you are upgrading it, it’s just not there. The platforming animations looks really weird and out of place, same for the melee animations in the on-foot sections, but the biggest problem is the aerial mechanics with the saucer or the jet-pack. Camera issues and just overall really weird mechanics just do not work, big sections with flying can be a very frustrating because of this.
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Pros and Cons:

Pros:

Fun and satisfying AA\turret sequences. Actually they were the only fun part in the game.

Really cool enemies, with their vehicles and weapons.

Pretty good variety to the environments.

Cons:

The story and the entire narrative is not intriguing as it may seem and most of the characters are not fascinating to talk to.

A very glitchy game. I had at least four or five game-braking glitches with enemies missing from the world but still in the radar. Also the game has inconsistent frame rate issues at points.

All the mechanics in the game has problems. Whether its technical or animation problems I don’t know but then lead to a very frustrating game to experience.

Conclusion:

Dark Void had some really good ideas improving and innovating the genre, especially with the aerial mechanics, but sadly, the entire narrative and set of characters are boring.
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Scoring:

Presentation:

5.5 Boring characters with annoying personalities along with a non-interesting story and narrative to be in, the good part is the enemies that give something good to the entire game.

Visuals:

7 Inconsistency is the key word, some great areas but some are really blend, also the design for Will is really unappealing.

Sound:

7.5 Weapons, enemies and vehicles all sound great, voice overs are only decent at best.

Gameplay:

4.5 Some fantastic ideas that are not done well sadly, since it seems that the game had some good set pieces, but its just not good on the actual gameplay, also the technical issues are not helping.

Replay Value:

6.5 Around 8-10 hours for the campaign, some minor exploration for picking journals and extra technical points can help the length a bit.

Final Score:

6 Dark Void could have been a great game to experience, sadly everything about it is not there, boring story and characters, technical problems and bad mechanics to almost everything in the game.