Nintendo Wii Reviews Archive

Iron Man 2 (PS3/X360)

Iron Man 2 (PS3/X360)

The fantastic Iron Man movie lead us to hope that an Iron Man game could be good; and after the first very bad try Iron Man2 is huge improvement and actually good!


*Disclaimer*
This game was played on the Xbox 360 and it was installed on the HDD. Any loading\frame rate issues that might be noted maybe because of this and may or may not be present if the game was not installed; same goes for sound syncing or anything else.

Presentation:

While I really enjoy the story and the use of the narrative that is based in the movies, some of the dialogues for Tony Stark are not really fitting. But beyond a few hick-ups, the different story to the movie actually works. Interesting characters, fantastic variety of suits and really cool enemy and armor design help the Iron Mam universe to stand out with its set-pieces. On top of that Iron Man 2 also has quite a lot of depth to the features regarding character suit customizations, different elements that are upgradeable and really cool weapon system that works on the narrative with the different suits; both for Iron Man and War Machine.

Visuals:

Good looking environments and superb enemy and suit design help the un-polished face models and some weird cut-scenes that does not look very sharp or detailed to look good and fitting. Cool looking weapons and vehicles with great sense of speed and scale make the explosions look really good. Pre-mission suit-up look really cool as well, cut-scenes detect which suit you have and visually adapt to it, which you can take for granted, but I’ve seen it in games where the second\third suit did not show up in cut-scenes.

Sound:

Really good voice-overs overall, as mentioned, but some are not really fitting; and some does not feel that they are delivered very well, but overall really impressive work on that aspect, exquisite work on the weapons, suit and bullets sound design that really put you in the game, along with some really heavy metal riffs and just good music overall that mostly fit.

Gameplay:

As a 3rd person action game with heavy flight and combat mechanics, the game works well overall, the shooting feels accurate and different with each weapon, but the combat mechanics does not work very well, whether its the actual fighting, or just the animations, something does not work well, but the flight controls really put you in an immediate  immersion with the easy to control mechanics, along with some really cool and different weapons, also the two weapons for each “side” controls work really well, and you can on-the-fly change them to your needs, and at some points, use that to your advantage even more with other AI characters that are with you.

A big but depended on your end element is the upgrading, inventing and researching elements into your current arsenal, whether its to research new ammunition types, creating different modules for different effects or performance, or just to add more ammunition capabilities to your aresenal of weapons, and even though after the half of the game or so you will have enough resources, narrative wise it does not makes sense (besides the fact that Stark is working for someone for payment, he is already a wealthy man) that we need to “work” for money, especially since the really amazing stuff requires alot of resources.

Playing as both Iron Man and War Machine can be played on a on-the-fly basis between each mission, but for the achievements or trophy gamers, playing as both characters through the entire game is the big potential here, mainly since you’ll have anything you’ll want resource wise the next run, and also to unlock both character’s suits.

Replay Value:

If you have any interest to play as both characters, you might get the length that you would want from that type of game, but if only one run is your thing, Iron Man 2 is not very long, and with no Cooperative capabilities or Down-loadable Content, the game is very short on value.

Pros and Cons:

Pros:

Enemy and suit design make this game a true fan service (at least for my view).

Great story and voice-overs with a proper cut-scene style.

Cool upgrades and evolution to almost everything involved in the game.

Cons:

Annoying loading times, even if the game (Xbo360 version) is installed.

Excruciating checkpoints with some weird design to them, frustration can become a reality pretty quick, mainly at boss levels.

Protection and escort missions are not very fun, even if they are unique.

Scoring:

Presentation:

9.3 Besides a few hick-ups with the dialogues, the story and characters are really good, good voice overs and cool art-style and fitting also good style to the cut-scenes helps a lot.

Visuals:

8 While I really dig and love the enemy and suit design along with great visual effects, the cut-scenes looks blend even with the sci-fi look that fit the universe and in-game facial models that looks really bad, along with some really un-inspired areas with lack of sharpness to them.

Sound:

9.4 Besides a few small issues, the game sounds great, weapons, voice-overs, explosions and really good music.

Replay Value:

7 The potential for playing as both characters can help, but if there is no interest on your end, the game is a one go, even if there are some good set-pieces to play with the second character.

Final Score:

7.8 Iron Man 2 is a good game with great elements that work well and besides the air-combat and some weird animation glitches and weird dialogue decisions involving Tony Stark, this game is fun and unique with its premise regarding the gameplay, the potential to play as both characters can only be driven by the cool set-pieces and moments.

Mega Man 10 Review (PSN, WiiWare, XBLA)

Mega Man 10 Review (PSN, WiiWare, XBLA)

Nostalgia déjà vu? That’s what I’m asking when I jump into Capcom’s newest installment of their beloved Mega Man franchise with Mega Man 10. The Blue Bomber is back once again to take on eight more evil robot masters in order to save the city from a computer virus called Roboenza that’s infecting all robots and turning them into insane, out of control mobs of deadly mechanical menaces. Ok, that was a little overkill, but you get the idea.

Mega Man 10 hits home again with its 8-bit style and retro feel that was brought back with Mega Man 9. It’s still a nice touch, but I think it’s getting a little tiresome. The musical score is fantastic as usual, and the sprites are well animated and fit right in with the rest of the 8-bit Mega Man esthetic. The game is just…colorful. It’s nice to see in a day and age of blood red, grays, and rust color atmosphere in the newer games.

Mega Man 10 features 8 all new robot masters ranging from the awesome looking Blade Man to the just plain ridiculous Sheep Man. Once again, you can take their special weapon for your own after you defeat them. After taking on and beating all robot masters, you then have one final stage that is broken down into 5 areas.

After you finish the single player story, you can jump into one of the 88 challenges the game offers that pit you against certain obstacles and enemies where you have to get to a certain area or finish off an enemy by taking as less damage as possible(if any.)

The game also allows you to play through the entire game as Mega Man’s brother, Proto Man. He plays a lot different and offers up a nice change of pace if you’re looking for a challenge. There is also an “Easy mode” available to play from the beginning. I say “Easy” because of the fact that even on easy mode, where the jumps you have to make are shortened, the enemies take more damage, and you take less damage, the game is still very difficult.

With that said, I need to address the difficulty. The older Mega Man games of the late 80’s and early 90’s were difficult, yes, but Mega Man 9 and 10 are supernaturally difficult, at least twice as difficult as 2 or 3. I understand, the developers wish to get that “old-school” feel, but man, this is just plain mean.

Even with the difficulty as high as it is, the game still has its charm and fun factor. I’m growing a little tired of the 8-bit theme, but I can still appreciate a good Mega Man game. Here’s to hoping they do a little upgrading for number 11.

The Good: Great soundtrack and SFX, Challenging but satisfying game play, very colorful sprites and backgrounds, Finally an easy mode, Still good to see Mega Man back for another round.

The Bad: The difficulty will make you want to throw your controller, The 8-bit theme is getting a little old.

Overall: Still I have to recommend this game to any video game player from the 80’s and 90’s. It still has that “Mega Man of old” feel to it. For 10 bucks, you still get a decent package with a neat, albeit, difficult experience.

Final Grade: 8.5

Tatsunoko Vs. Capcom: Ultimate All-Stars Review

Tatsunoko Vs. Capcom: Ultimate All-Stars Review

For fighting game fans, the “Capcom Vs.” series has always been a popular franchise. Now, for the first time, the Wii gets its turn at the fast-paced action in the form of Tatsunoko Vs. Capcom: Ultimate All-Stars.
First off, what is Tatsunoko? Well, they’re one of the oldest and most popular anime companies in Japan. They are known for creating iconic characters ranging from outrageous superheroes to gigantic robots. Now, you take those guys and put them up against Capcom’s finest, such as, Street Fighter’s Ryu and Mega Man Legends’ Mega Man Volnutt and you have yourself a recipe for insane action full of combos, ultra moves, and crazy set pieces.
Before I start my review, I want to point out that I, personally, played the Japanese version of this game about 3 months before the US version was released so you will be seeing a few comparisons and observations between the two games.
There is a number of ways to play this game. You can use just the Wii remote turned sideways. You can use the remote and nunchuck. You can use the classic controller, and finally, you can use the GameCube controller. I will be explaining most of the game controls as if you were using the remote turned sideways.

When using only the remote the game’s controls get very simple. Your B button is for your assists, the 1 button is for standard attacks, and your 2 button is for special attacks.
If you have ever played a Vs. game before, you know a little about the game play. For those of you who haven’t let me explain it. This is a 3D fighting game on a 2D plane. You choose two characters to fight with. Think of it as a tag team match. By pressing the B button, you can call on an assist attack where your partner will come out, throw a single attack and then return off the screen. If you hold away from your opponent and hit B, your partner will take the current fighter’s place and you’ll begin playing as him/her.
When using the remote, just by repeatedly hitting the 1 button will unleash a flurry of combos based on the direction you are holding the D-pad. You can end a combo with a knock back move, or you can choose to hit your opponent in the air and go for an air combo. The 2 button is for all your special attacks and they all vary based on the direction you are holding the D-pad as well. So let’s say you’re playing as Ryu. If you hit the 2 button without holding a direction he will throw a Hadouken(Fireball). Holding back and the 2 button will initiate a hurricane kick. Down and 2 allows for a Shoryuken(Dragon Uppercut) So say you hit the 1 button 3 times in a row, that’s a combo. You can then finish it up with a special attack with the quick tap of the 2 button. Let me just say, the number of combos you can come up with in the game is almost endless.
There are also new additions to the series with the Baroque technique. What this is, is a cancellation of a combo which can then be turned back into a new combo. Most combos you perform end after the 4th or 5th hit. What you can do is start a combo. Hit your opponent 3 or 4 times then activate the Baroque by hitting the B button and an attack. This will then cancel the current combo and allow you to start another combo that can end with over 10 hits. There is also a new ability that will allow you to cancel an opponent combo that may be hitting you. Simply press the A button to perform a Mega Crash that will stop an opponent’s attack and allow you to recover. Keep in mind, these moves will take some of your ultra meter as well as some of your recovery life.
Now on to what the Vs. series are know for, the Ultra Combos. These moves are devastating when used properly. To perform these moves, simply hit both the 1 and 2 buttons and a direction with the D-pad. Each character has 2 main moves and a powered up ultra that requires your ultra meter to be at at least 3 bars. Your ultra meter increases when you land hits or are being hit by attacks. The possibilities are pretty much endless given the fact that every character plays almost completely different.

The game features 26 characters in all ranging from Gatchaman’s Ken the Eagle to Dead Rising’s Frank West. The list gives you the best of both sides. There are 4 unlockable characters, two from Capcom, and two from Tatsunoko. Continuing on with unlockable content. There is concept art and character art that can be unlocked almost like the trophies in Super Smash Bros. There is also a neat little top down shooter that you can play after you get all the gold letters during the ending credits…you’ll see. It’s a nice touch that will keep the player busy for a while.
Aside from the Story mode, there is also versus mode for 2 players locally, a time attack mode, and survival mode. There is also an online versus via the Wii’s Wi-Fi. It works most of the time, but I have experienced a good amount of lag in some of my matches online. As far as online mode goes it’s actually quite deep. You can fight in player matches or ranked matches. If you liked fighting a certain fighter, you can add them to your rival’s list. So that the next time they are online playing you can choose to fight them again. It’s one of the closest things the Wii can get to a friends list. You can also fight your friends that you have through the Wii friends list, but it requires both the Wii friend code as well as another code that is provided to you from the game. It’s not bad, it’s just very inconvenient.

The comparisons that I have for the US and Japanese versions are what most people would call rather small, but I need to address them. First off, the US version is faster paced as far as game play and action goes. It runs a lot smoother as well, which is a great thing. The thing that bothers me the most is the music. Yes, the music in the US version is great and fits the game perfectly, but the Japanese version has a one up on the version we got. In the Japanese version, the music was all based on the theme songs of the character that was in play. So if you had Yatterman out in the fight it would play his theme song. If you switched to Ryu, his theme from Street Fighter II would begin to play. I thought that was a great way to mix up the tone of the fight. It was really well done. Unfortunately, the US version does not have any of the characters theme music, rather, it has music to go along with each stage. I know it’s a small complaint but it matters to me.
I played the game with the GameCube controller as well just to see how it felt. To be honest, even though it felt more like a traditional fighting game, I am more inclined to just using the remote only. With the GC controller, there are three attack buttons representing light, medium, and hard attacks. In order to do your special attacks you have to actually input the traditional commands such as quarter circle forward attack for Ryu’s Hadouken. With the streamlined, simplistic controls of the remote, pretty much anyone can play and pull off some impressive combos which makes it accessible to new players as well as Vs. veterans.
All in all, TVC is a pretty awesome game that adds a new level of game play to an old-school formula. The Wii was in dire need of a good fighting game and without a doubt, this is it. It’s great for everyone to play with it’s easy controls and stylistic game play.

The Good: Great controls, Colorful environments, Fun game play, Wide variety of characters, Many unlockables, Runs smooth as butter.
The Bad: Online play can get laggy at times, While the music is good, I really wish they would have kept the Japanese version, The Wii’s online is just a bog down on the rest of the experience.
Bottom Line: If you have a Wii and you enjoy fighting games, this is a must buy. The simplistic controls cater to the new and casual players while the game play is deep enough to keep even the most skilled Vs. player on their toes. Honestly, this game may end up being another Marvel Vs. Capcom 2 where in 2 years, you won’t be able to find a copy anywhere so you may want to pick it up while you still can. Trust me, it will be well worth it.
Final Grade: 9.0

James Cameron’s Avatar: The Game Review (X360/PS3)

James Cameron’s Avatar: The Game Review (X360/PS3)

The game is a prequel to the movie of the same name and it features a great narrative with some fantastic moments! The universe and the story are very interesting, but can Avatar be as fun as a game and not only being intriguing because of its plot and narrative? I’m and not sure yet; read on to make up your own mind.
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Presentation:

Fantastic story and characters, the universe works and appeal, the sci-fi elements to the weaponry, vehicles and armors works really well with the jungle as a big open world, while the cut-scenes are good, the animations are not on par, weird movements and reactions, glitches and weird behaviors while talking to other characters  in the game, even though it seems better on the Na’vi’s part perspective.
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Visuals:

Bright and colourful world, with different plants, animals, vistas, and areas with big variety\diversity to the entire world as a whole. The models for the Navi and the human side looks good but not sharp enough, and it seems that entire game looks really detailed, but not as sharp as it should have been. Great design for the vast of the weapons and armors with really modern yet sci-fi feel to the weapons, its not over-the-top crazy, but its not really realistic which is great, flamethrowers, grenade launchers, machine guns, assault rifles, shotgun, nail guns and some superb upgrades that makes the basic model look different and somewhat unique from the rest of the soldiers and captains that are within the universe.
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Sound:

Solid voice overs with abit of campiness, it is still in a military world (on the human side) so you cannot have that part, but it is passable, different accents and personalities gives this aspect something unique, even though it was done before many many times, having as a whole, good voice overs and a solid script to get into the world. Weapons, explosions, enemies, animals, everything sounds great, its not the largest and different line dropper regarding your enemies and soldiers in the world, but its enough to put you in something that you would like be in and learn more about it.
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Gameplay:

The core gameplay is  a 3rd person shooter with elements of RPG  and vehicular segments, which is good, you have enough to use in the world to move around, even though it wouldn’t make sense to say, the game is linear in a way, certain missions will lead you to a one path to get to that objective, no matter what you’ll try to do, which can be a problem since the vehicles are not as bad to drive or fly with, but the camera issues when driving or flying can be tough, and since the buggy or the mech or the choppers  can take damage pretty quickly and  blowup, it makes the game a bit tedious to just be on foot and killing useless enemies and Navi’s, which may work on the narrative side of things that the game is about the war between the two factions, killing aggressive plants and Viperwolfs that may have any challenge to the soldiers, at least on the narrative side, its not fun or interesting to fight these enemies just to get to a certain area every time. The RPG elements are small and almost unseen, which is simple and easy to understand that you have a bar with the EXP points you currently have to how much you need, along with this, (almost) every mission that you will get, will show you how much EXP you will earn by doing it, and it doesn’t feel organic enough since you basically only getting EXP from doing missions, at least on the more essential parts of the game, since killing an enemy will grant you 150 EXP at tops,  besides bosses and big moments, again, which is not bad by any means, and you have some small objectives where you can Conquer parts to earn more EXP (Turn Based Strategy), but the core parts of the RPG elements is to give you (almost as a guideline) more armor, weapons and upgrades.
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Upgrading\Unlocking armors, weapons and abilities is easy as mentioned, but also very cool, every time you level up you get upgradable armors, weapons and skills, the core part of the menu screen is based on going and choosing weapons\skills  that are bind-able in the game (with LB and the D-Pad) and also using them in the game (with LB and the D-Pad), at first, it will seem weird to use the LB to use the skill since you immediately use the “Slow Motion” skill that you get from the get go to help you deflect and kill enemies better, it works ok, but it is weird until you will get into it. Whether the skills are more towards you and your physical state with having the boost running for a couple of seconds (Elite Training), to recover health (Genetic Re-generator) or to have a Repulsor to clear enemies near by and stun them at later levels to even have a tactical air strike in the field by the army, which is great, but the lack of any auto-aim really give this skill something to think how and where to point, especially in boss segments. Different armors  unlocked through the big parts of the game, and at least on paper give you more immunity to attacks and defend yourself, but it dosent feel that much of a difference, at least not to me, but visually it looks different as mentioned, same thing with the weapons, some weapons do feel better or stronger after a certain level, but at the moment where you know what weapons you like and play with them regularly, the upgrades don’t feel that much of a big difference, but it is a fantastic idea to throw alot of new weapons right at the beginning of the game, and let the player decide what they want to use and test them out early on.

The pandorapedia is  the encyclopedia of the universe, weapons, vehicles, enemies, areas, everything you want to know about is there, even though I’m not a big fan of getting into the pendorapedia (Pandora, the planet you are in) to learn how to control a helicopter or any other vehicle.

Unlocking more ammunition units  inside the area you are in will finalize everything you did in the area and give you a percentage on your progress, also unlocking all the transporting devices  that are scattered in the game.

Playing as the Navi side will only give you story points and the ability to see the perspective of the other side, but gameplay wise it is the same missions design of going to X get Y and kill U (basically same as the human side, which can be boring to do).
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Pros And Cons:

Pros:

Ammo drops that works well on the narrative side and gameplay wise.

Great variety to the vehicles, weapons and abilities.

Easy to understand  game design to level you up fast early on and give you fun weapons  to play around with.

Cons: 

The shooting, driving and flying  mechanics are not perfect, it will not stop you from playing the game, but they are not, by any means, good, especially the flying mechanics that are really bad.

Tedious loading  times,  it works well on the narrative side, but not on the gameplay side, especially the small loading times that occur in the game while you’re in the world.

Not enough variety to the missions\ Pretty repetitive mission design.

Camera issues when driving\flying.

The game have frame drops every once in a while, its not crucial but you can see it when it does happen.

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Replay Value:

Playing as both sides potentially will give you quite alot of hours in, the game is atleast 9 hours on one side, along with the Turn Based Strategy as  extra missions, and the unappealing Multiplayer, it will depend on your level interest in the story and universe to play as the second side.
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Conclusion:

James Cameron Avatar works well as a prequel even though we havent seen the movie yet, it builds something unique and interesting, atlaest on the narrative and story side, the gameplay is not the best, but it is varied with great weapons, armors and abilities, the divided story between the Navi’s and the humans will want you to explore the game twice if you liked the structure, since it is the same. The Multiplayer side is not appealing at all aswell.

Scoring:

Presentation:

9.5 Great story and characters, well thought-out universe and factions, voice overs are solid with pretty good cut-scenes.

Visuals:

7.8 Game looks detailed and varied in the planet, armors, enemies, weapons, everything  besides the characters that look blend, but as a whoel the game is not sharp enough, especially with some of the animations.

Sound:

9.0 Great voice-overs and pretty much everything else sounds great, besides the music.

Gameplay:

7.3 The game is fun but the mechanics to driving  can be a problem, the mechanics and control scheme for flying are horrible, but  the different weapons and abilities adds alot to the core basic shooter, and it works really well, even though the shooting mechanics could have worked better, it wont  stop you from playing it, since the narrative is really strong. What could make you not playing the game is the mission design that can be quite repetitive or similar, especially the first half of the game that takes everything besides the narrative to a low point.

Replay Value:

7 If you’re planning to play as both sides it will take you around 15-13 hours total, both  the Turn Based Strategy extra missions and the multiplayer is not the reason to play the game, by any means.

Final Score:

7 Great Narrative and story along with great weapons and abilities, the game still suffers from technical problems and some clunky mechanics, it is still a recommended game to experience, especially if you have any interest in the movie, since this is the prequel that builds everything well towards it, but the core mission design  is repetitive and un-unspired.

Sam & Max: Beyond Time and Space Season 2 Review (XBLA)

Sam & Max: Beyond Time and Space Season 2 Review (XBLA)

Sam and Max had a pretty good run as a television series in 1997 to 1998. The characters and the comedic part of the writing was great and the voice acting was fantastic! The franchises also had a few video games over the years. But in 2006-2007 Telltale Games re-booted the series with new elements and a new direction but still incorporating the old classic. Which was a really good idea!
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The first season of the re-boot is available through Steam (PC) , the Xbox 360 marketplace and the Wii platform and features 6 episode. The second season is available at the moment for Steam (PC) and the Xbox 360 marketplace, while the Wii version is scheduled to come in the last quarter of 2009.

The pricing for this package ($20 or 1200 Microsoft Points) on the Xbox 360 marketplace might frighten you at first but the package and content is five great episodes. With each around 3.5 hours it is quite a lot for an arcade title.

Presentation:

Funny and varied characters with an on going story, and the apparent character development and progression within that story, is noticeable and adds quite a lot to the uniqueness and personality. The writing and the cut-scenes have a nice touch to the basic 3d animations, and like all Telltale games, it’s almost pasteline like characters with smooth animations. While Sam And Max are more 3d the game has that unique look and style to the game.

Visuals:

Besides Sam, every character has enough facial expressions that fit and satisfy the need. The environments are varied and fitting to the premise of the missions and the universe. Great detail and depth, especially for the attention to the small details, add quite a lot to observe, question and notice.
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Sound:

The actor and comedian Bill Farmer as Sam works great! He is calm, yet aggressive when needed and its nice to see that a famous voice over person doing this job. He is known for his Pluto and Goofy voices.  Nick Jameson, who was in Star Wars: Clone Wars as Palpatine and in Metal Gear Solid: Portable Ops  as Colonel Skowronski, does the job of the sarcastic and pointy Max and does it brilliantly. I had some issues with the voice overs from the Second episode with the native locals, but besides that, it’s fun to listen to the dialogues and the non-sense that Max brings to the table.
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Gameplay:

Classic point and click adventure game  with very deep and fantastic dialogues, the script and the entire way the dialogue chatter works, is great, you feel the need to talk to the other characters, which  adds  a lot of new topics aswell. Having to investigate characters, picking and combining different parts to each other, is essential to this game, some puzzles are thougher then others, but with the background hint system (that actually tries to be subtle) you can go through most of the game without having the need to read a walk through, even though i have to come clean and say that i did used it once or twice in each episode, but not through the entire game, for a guy like me, who isn’t really taking to notice for small detail that occur generally, its great.

There are some mini-games that almost force you to do to get parts to stay in the game and proceed the next objective, but for the most part, they are quite easy and fast you wont even realize you did them, but they are not a fun part but sometimes its just there.

Driving through different worlds within the missions is also essential, sometimes it’s just to check for that world and what happened there, but sometimes to actually change what will happen in the other world, you have to be creative sometimes to figure out some of the puzzles involved traveling.
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Technicality:

The game runs great! Some of the  earlier Telltale games were a bit wonky on the Xbox 360 and the Wii,  but in this season, the game runs and looks smooth; with no hiccups at all. The control scheme and movement with the cursor works well and the “press X” to bring the inventory system helps a lot.
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Replay Value:

5 episodes with around 3-3.5 hours each for 20$ is a superb value. Granted the marketplace has quite a lot of game to feature big expansions as DLC, but for a funny (for the most of the script) point and click adventure game, it is worth it, even for someone who never thought about playing or trying this genre before.
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Conclusion:

Sam & Max: Beyond Time and Space: Season 2 is a great game with funny dialogues, easy to navigate, good adaptation to the Xbox 360 controller, great value and varied  and evolving  story, the script and the voice- overs are a blast to listen, even if the jokes are contrived at some parts.
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Scoring:

Presentation:

9 Funny and varied characters, great script and an exceptional  mission design.

Visuals:

8 I love the art style and direction, some of the characters could have been more varied and not  monotonous.

Sound:

8 The main characters throughout the entire season are fun to listen to, some of the secondary characters are blend.

Gameplay:

8.5 Simple yet deep point and click adventure game, with really good mechanics, the simple 3 stages per episode works really well, especially with a saving system for each episode, where you can save anywhere, any  time  aslong as  you’re not in a cut-scene.

Technicality:

9 The game runs well, no frame drops and the basic mechanics for the game works well for that type of game, its not perfect, but it is solid.

Replay Value:

9.5 At Least 15 hours of gameplay, with varied missions and characters really gives this game something unique and fun to play.

Final Score:

9

Review: Tales of Monkey Island – Launch of the Screaming Narwhal

Review: Tales of Monkey Island – Launch of the Screaming Narwhal

Tales of Monkey Island: Launch of the Screaming Narwhal
Developer: Telltale Games
Publisher: Telltale Games
Platforms: PC, Wii
Modes: Single player
Format: Downloadable, Steam, disc
ESRB: E10+


Point and click adventure games aren’t as popular as they were in the 80s and 90s. One of the most popular point and click adventure games was the Secret of Monkey Island. Now, a remake of the game has been released in five episodes, the first one being Tales of Monkey Island: Launch of the screaming Narwhal.

In the game, you play as Guybrush Threepwood, from the original games, trying to save his wife from the evil pirate LeChuck. While trying to save her, Threepwood gets a pox from LeChuck, and thus has to spend this episode saving the wife, conquering the bad guy, getting off the island, and curing yourself.


One of the biggest additions to the series is the graphics and art style. The game is now in 3D, as opposed to the 2D side scrolling that the original one had, and really does great in the game, making it easier to find things in the game, which is needed in a point and click. The art makes the game seem much bigger than the original, as well. The controls have also been spruced up as well. You can now move with the mouse or WASD, and there is a great inventory system that makes solving puzzles seem smooth.

The writing and humor in the game is really good as well, and is one of the highlights of the game. The game is fun, the puzzles are challenging, and is a solid first episode for this episodic game, and took me about five hours to beat.


However, the game does have some problems. The new art style and graphics are really heavy, and may bog down your PC. I have a pretty decent laptop, and had to lower the quality so my game would not lag. There is also no real replayability value with this game. When you beat it, you are done until the next episode comes out.

OVERALL: This is a great game for those who are nostalgic for point and click adventures, or those who want to get into the genre.
GOOD: Feels much like the old game in terms of gameplay and original voice acting. Very funny storytelling. Great puzzles
BAD: Pretty graphically intense; may not run well on older PCs. No replayability value.
OVERALL: 8.5/10