Nintendo DS Reviews Archive

Maestro! Green Groove Review (DSiWare)

Maestro! Green Groove Review (DSiWare)


I have reviewed a fair amount of DSiWare games in my time, some of them great, some of them not so much. Every once in a while, I’ll come across one that really does shine in a sea of shovel-ware. Those gems are the ones that keep me going back to the DSiWare store each week. Maestro! Green Groove is one of those gems.

The game is based on the first area of Maestro! Jump in Music, a full retail game. In the game, you play as Presto, a songbird who has to bring sound and music back to the world by defeating the evil spider, Staccato who has removed all sounds and made everyone mute.

The game breaks down into platfoming and rhythm action. Presto walks along a string and collects items that create part of a song. When you strum on the string using the stylus, Presto jumps. You can make him jump onto higher strings, make him go down to lower strings, and just make him jump to collect items. During the gameplay, a song is playing. What you do is create sounds and tunes to go along with the songs based on what you do and how well you do it. There are notes on some strings that will come together. What you must do is strum on the string when the note is almost completely together. This will result in a perfect note and will add to your score at the end. There are also enemies that will fly towards the screen. Just tap on them when the circle is almost around them and get another perfect note. The game really reminds me of Elite Beat Agents in this aspect. There are also boss fights with Staccato that are basically a game of Simon where you have to match the notes played in order to win.

One of the more impressive features is the use of the DS microphone. Later on in the game you unlock the ability to sing along with the song for extra points. It is optional, but the mic picks up very well, and the game uses it almost perfectly.

The songs you’ll be playing in the game are all well known classical tunes from the likes of Beethoven, Bach, and Dvorak. All songs sound very nice, and the notes and sounds you play all fit in well with the songs.

The only downside to this game is the fact that it’s only one chapter of the full retail game. That consists of 3 boss fights and about 8 other levels. It’s not too bad, though, because you can always go back and replay any song in a quick game menu.

I still leave this game feeling very impressed. I had never heard of Maestro! before, but now, I really want to try out the full retail game. Still, for 500 Dsi Points, this little game is a steal. It’s honestly one of the more interesting DsiWare games I have ever played. Do yourself a favor, and download this title.

The Good: Really interesting take on rhythm action, Great music, Really fun gameplay, Utilizes the microphone very well.

The Bad: Just a little too short.

Bottom Line: If you have a Dsi, pick this game up. It really is a good little game. I cannot suggest it enough. For 500 points you can’t go wrong. The game is just plain fun.

Final Grade: 9.3

Iron Man 2 (PS3/X360)

Iron Man 2 (PS3/X360)

The fantastic Iron Man movie lead us to hope that an Iron Man game could be good; and after the first very bad try Iron Man2 is huge improvement and actually good!


*Disclaimer*
This game was played on the Xbox 360 and it was installed on the HDD. Any loading\frame rate issues that might be noted maybe because of this and may or may not be present if the game was not installed; same goes for sound syncing or anything else.

Presentation:

While I really enjoy the story and the use of the narrative that is based in the movies, some of the dialogues for Tony Stark are not really fitting. But beyond a few hick-ups, the different story to the movie actually works. Interesting characters, fantastic variety of suits and really cool enemy and armor design help the Iron Mam universe to stand out with its set-pieces. On top of that Iron Man 2 also has quite a lot of depth to the features regarding character suit customizations, different elements that are upgradeable and really cool weapon system that works on the narrative with the different suits; both for Iron Man and War Machine.

Visuals:

Good looking environments and superb enemy and suit design help the un-polished face models and some weird cut-scenes that does not look very sharp or detailed to look good and fitting. Cool looking weapons and vehicles with great sense of speed and scale make the explosions look really good. Pre-mission suit-up look really cool as well, cut-scenes detect which suit you have and visually adapt to it, which you can take for granted, but I’ve seen it in games where the second\third suit did not show up in cut-scenes.

Sound:

Really good voice-overs overall, as mentioned, but some are not really fitting; and some does not feel that they are delivered very well, but overall really impressive work on that aspect, exquisite work on the weapons, suit and bullets sound design that really put you in the game, along with some really heavy metal riffs and just good music overall that mostly fit.

Gameplay:

As a 3rd person action game with heavy flight and combat mechanics, the game works well overall, the shooting feels accurate and different with each weapon, but the combat mechanics does not work very well, whether its the actual fighting, or just the animations, something does not work well, but the flight controls really put you in an immediate  immersion with the easy to control mechanics, along with some really cool and different weapons, also the two weapons for each “side” controls work really well, and you can on-the-fly change them to your needs, and at some points, use that to your advantage even more with other AI characters that are with you.

A big but depended on your end element is the upgrading, inventing and researching elements into your current arsenal, whether its to research new ammunition types, creating different modules for different effects or performance, or just to add more ammunition capabilities to your aresenal of weapons, and even though after the half of the game or so you will have enough resources, narrative wise it does not makes sense (besides the fact that Stark is working for someone for payment, he is already a wealthy man) that we need to “work” for money, especially since the really amazing stuff requires alot of resources.

Playing as both Iron Man and War Machine can be played on a on-the-fly basis between each mission, but for the achievements or trophy gamers, playing as both characters through the entire game is the big potential here, mainly since you’ll have anything you’ll want resource wise the next run, and also to unlock both character’s suits.

Replay Value:

If you have any interest to play as both characters, you might get the length that you would want from that type of game, but if only one run is your thing, Iron Man 2 is not very long, and with no Cooperative capabilities or Down-loadable Content, the game is very short on value.

Pros and Cons:

Pros:

Enemy and suit design make this game a true fan service (at least for my view).

Great story and voice-overs with a proper cut-scene style.

Cool upgrades and evolution to almost everything involved in the game.

Cons:

Annoying loading times, even if the game (Xbo360 version) is installed.

Excruciating checkpoints with some weird design to them, frustration can become a reality pretty quick, mainly at boss levels.

Protection and escort missions are not very fun, even if they are unique.

Scoring:

Presentation:

9.3 Besides a few hick-ups with the dialogues, the story and characters are really good, good voice overs and cool art-style and fitting also good style to the cut-scenes helps a lot.

Visuals:

8 While I really dig and love the enemy and suit design along with great visual effects, the cut-scenes looks blend even with the sci-fi look that fit the universe and in-game facial models that looks really bad, along with some really un-inspired areas with lack of sharpness to them.

Sound:

9.4 Besides a few small issues, the game sounds great, weapons, voice-overs, explosions and really good music.

Replay Value:

7 The potential for playing as both characters can help, but if there is no interest on your end, the game is a one go, even if there are some good set-pieces to play with the second character.

Final Score:

7.8 Iron Man 2 is a good game with great elements that work well and besides the air-combat and some weird animation glitches and weird dialogue decisions involving Tony Stark, this game is fun and unique with its premise regarding the gameplay, the potential to play as both characters can only be driven by the cool set-pieces and moments.

Globulos Party Review (DSiWare)

Globulos Party Review (DSiWare)


Let’s be honest. The DSiWare store is lacking majorly when it comes to quality content, but sometimes, every once in a while, there’s a game that comes out on the platform that breaks that mold. One of those games is Globz’s Globulos Party. Globulos Party is a mini game compilation that stands out in a sea of mini-game compilations: as it’s actually good! You play as a team of three Globs competing in a series of events that range from football to sumo wrestling. You control the movement of your Globs by touching one with the stylus and dragging it across the board in the area that you want to move. An arrow indicates the power and destination of the Glob. When you’re satisfied with your move, you hit the Go button to send them flying. During your turn, however, your opponent can choose to move their Globs as well and whether it be to block a soccer ball from going into their goal or to knock one of your Globs into a hole to score a point. The game play is simple and very easy to get the hang of. There can actually be a decent amount of strategy involved if you wanted to get technical about the placement of your Globs.

The game does play on the cute factor. Your little Globs make some funny animations when the win or lose. It’s very kid friendly while still giving enough challenge to older gamers. There are 20 games to choose from each with a different goal and style of game play. In each game, there are at least 3 opponent teams that you can play against with each one unlocking after you defeated the previous one. By defeating more teams, you can unlock new Globs that you can use as well as earn crowns that show that you are the champion of that game.

The only problem that I could see about the game was the AI. At times the AI puts up a pretty good fight against me, but at other times, you’d think they weren’t even trying to win the game. The later teams you go against do actually become smarter and will give you quite a challenge.

There is also multiplayer both online and through a wireless connection; and download play with another DS, as well as 2 players with the same DS through passing it around. I was unfortunately only able to play one game with a person through wireless connection. This, I think, has to do with not a lot of people playing the game, which is a shame. All in all, though, the online worked quite well and with no hiccups.

For only 500 DSiWare points, you can’t really go wrong with this game. I honestly have put around 4 hours into it and had a blast the entire time. I will go as far as to say it’s one of the better, if not one of the best games on the DSiWare store! If you have a DSi and you want to find a nice pick up and play game for a good price, you should really pick this up, and play online! I want some competition!

The Good: Fun gameplay, Tons of things to do, 3 types of multiplayer, Very nice/cute presentation, Great price.

The Bad: The AI is somewhat lacking at times, Not that many people playing online.

Bottom Line: It’s $5 and you can easily put 5-8 hours into the single player alone, not to mention the multiplayer. This is one of the games you SHOULD own on the DSiWare store. I can’t suggest this enough to people out there with a few DSiWare points to spend. This is definitely a great game for your DSi library.

Final Grade: 8.7

Faceez DSiWare Review

Faceez DSiWare Review

When you think of the DSiWare store, you think of small miniature games and applications for a reasonably cheap price. Most would think they’re not worth buying. I was skeptical as well, but then I jump on this little game/application made by Neko Entertainment called Faceez.

Basically, Faceez is a photo manipulation application that allows you to alter head-shots of you or anyone you take a picture of. This includes facial expression, headgear, nose, and accessories. Your face is projected onto a little egg-shaped figure which dances around or does whatever you set it to do.

You can choose backgrounds from your current DSi photo library and add a Faceez figure to it. As you can see, you can do a few poses that would go along with the figure. One thing I do like, if that you can take a picture for the background rather than having to exit the game and take a picture from the DSi menu. It saves a little time. Another thing that you can do is create screen shots of your Faceez in action. This screen shot is then added to your DSi photo library and through there you can upload all the crazy hi-jinks to your Facebook page.

You know, I don’t use this word often at all, but Faceez is genuinely cute. That’s right, I said it, cute. For kids, this is a fun thing for them to run around taking pictures of themselves and annoying their parents while sticking a spoon on their noses. Yeah, that kinda sounded weird. Either way, Faceez, although somewhat basic, can be entertaining for a couple of hours. It’s only 200 DSi Points, and for that price, you could do a lot worse.

Final Grade: 6.5

Black Sigil: Blade of the Exiled Review

Black Sigil: Blade of the Exiled Review

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Do you remember the Super Nintendo? Do you remember the RPG’s that were on the system? If you do then you’ll know Black Sigil. They call this old-school for a reason as many games have tried to go back to this era; some have tried re-releasing, to bring back fond memories, where some have failed some have succeeded. How does Black Sigil sum up to this challenge? Let’s find out.

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Knights in the Nightmare Review

Knights in the Nightmare Review

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Atlus just seems to have a knack for creating great DS games. And not just great – innovative, too. Super Robot Taisen OG Saga Endless Frontier, Dokapon Journey, The Dark spire, and Luminous Arc 2 are among some of their most recent DS games – not to mention various popular franchises they have on other platforms. Knights in the nightmare is their newest DS offering, and though the game’s release was not heralded in advance, it has arrived with a particularly loud Bang.

The premise of the game is basically this: You are a small glowing spirit, called a Wisp, and you’ve suddenly attained consciousness. You have no memories of anything prior to your awakening. All you feel is a strong pull towards Aventheim castle, a mighty stronghold across the lake. A mysterious woman clad in armor appears, stating that the two of you are going to need each other’s help to achieve mutually beneficial goals. But just because you’re an intangible ball of light doesn’t mean you’re defenseless – oh no. Inherent within you is the power to return fallen soldiers from the grave, to fight at your side with a variety of especially nasty magical weapons. With your legion of the dead carving a path through all opposition you meet, you head towards mysterious Aventheim castle, where your destiny awaits.

This initial series of events is nothing particularly new or exciting, I’ll grant – but it’s delivered in a very compelling way. Right before each battle, the plot advances in real time, and after each battle, you become privy to flashbacks of events leading up to what is continually referred to as “The tragedy of Aventheim Castle”. The game’s a bit obtuse with the flashbacks, and it takes about twenty missions before you can actually begin to piece together specific events. However, these cutscenes have a neat tendency to show how your allies came to be deceased in the first place. These deaths run the gamut of manners in which they die – some of your allies heroically sacrifice themselves to buy the others time, and others are shown to be sniveling cowards. It’s a small touch, but I enjoyed it. The only grievance with this multiple cutscene setup is that it sometimes drags things out a bit, and makes you lose your sense of immersion.

The gameplay is where all the innovation comes out to play. The entire combat system is controlled via the touch screen. Why, you ask? Because there are not enough buttons to encapsulate all the things you will need to do. Not well, anyways. The battles are set up in a grid, and you have several soldiers whom can attack. To have an ally attack, you must use an weapon on them, and have them charge for a short time, then release when you want to attack. Weapons have varying elements and attack patterns, depending on their type, and what phase you are in. I’ll get into phases in just a bit, but suffice it to say that Warriors generally attack in front of themselves, and Wizards and assassins have far more eclectic attack patterns. Now, depending on the unit’s class, they can only face certain directions. For instance, a warrior faces left-up diagonally, and right-up diagonally. A Hermit (which is essentially an assassin class) faces the opposite directions, attacking from the back of the grid. Most units are unable to move across the grid, instead relying on the large areas of effect of their magical weapons. The exceptions are the Duelist, and the Knight, who can each use certain attacks as a form of locomotion to move across the board. The duelist can only face two directions, however, so they’ll fast run out of options and find themselves at the edge of the map where their attacks are useless. You have sixty seconds to kill the enemies, but that time only counts down when you’re charging a weapon, or you take damage. In addition, you have to attack enemies to gain MP, so you ca use the items to do some damage. A standard attack without a weapon attached does practically no damage, but it gets you gems, which get you MP. If you have no MP, and the enemies aren’t dropping gems, you have to do a phase change. The game has two phases – Law and Chaos. Each mode affects the range and damage of your weapons. Some weapons can be used in both phases, but many can only be used in one. Switching phases is simple, you go to small icon in the corner of the screen, and spin the C or the L to the top position. Having to juggle phases means that your characters can end up sitting still while you frantically try to collect gems. Good thing they can’t really die.
Which brings me to a key point: The characters in the game have no HP. They don’t take damage from enemy attacks – only the wisp does. You see, while you’ve been zooming around the screen, the enemies have been volleying all of their attacks at the wisp. That’s right – that goblin swinging his club has been doing his level best to brain an intangible wisp. But more disturbing even than that is the he’s doing a fairly good job of it. Each attack from an enemy creates bullets of varying shape, size, and speed. If these bullets hit you, you lose time on the clock. For most enemies, this can be 3 to 8 seconds, but damage from bosses can be in excess of 18 seconds. Now, every battle has multiple rounds, so losing all the time doesn’t mean game over, but if you manage to not clear the battle in time, you’ll have to retry.

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These are the basic elements of the combat system – the bare essentials. There’s a lot more to learn in the game, so you’re going to want to hit the tutorial mode up for sure. It’s a rich – if convoluted system, and it makes no excuses for itself. Beginners and casual gamers beware: this game is not meant for you. Seasoned strategy gamers, this game is a challenge, no doubt – but well worth it.

The graphics are great. The whole game is done in the anime style that Atlus seems to be so fond of, with visual effects that pop. The character sprites have very little animation, however, but you seldom have time to watch the characters move, for fear of taking a bullet up the arse.

The sound is phenomenal. The music is well done, in particular – in fact, Atlus felt so good about the music, that they give you a CD with the soundtrack to the game whenever you purchase the game. There’s little voice acting to speak of, except for battle cries and the like. These little snippets sound great though, and the sound effects are brilliant. With the amount going on in the game, there can be quite a few sounds coming at you, but it still manages to not get muddled. It’s like an organized cacophony.

All in all, Knights in the Nightmare is a very solid offering. It’s a brand new combat system that’s so fresh and unique that it practically demands to have sequels. Not only that, but this game is BIG. I’ve sunk quite a bit of time into it, and I haven’t yet seen all there is to see. I heartily recommend this game to anyone who thinks themselves good at strategy games. This game will take your for a ride.