Review Archive

Review: Alpha Protocol

Review: Alpha Protocol

To enjoy: lower standards

Developer: Obsidian
Publisher: Sega
Genre: Spy-RPG
Platforms: PS3 / X360
If you like: Mass Effect, Hitman: Blood Money, Splinter Cell: Double Agent

Not every game is created equal. We as gamers should understand that. Sometimes you just need to lower your standards for a video game to break you in. Alpha Protocol is one of those titles. You let the dated graphics, poor animations, un-inventive UI, and clumsy cover system slide, and everything left is great. OK, great is a bit strong. How’s good for a term?

The comparisons have been made. And much like Mass Effect, the bad comes with some good. The strongest off that “good list� being AP’s conversation system. Unlike Bioware’s space opera, this system keeps the conversations moving naturally with the helping hand of a timer bar. Decisions will be made regardless of your button press, so keeping focus is a must. Every choice you make twists the story branches, at every corner, and slowly this became my main motivation to finish Obsidian’s Spy-RPG. Character interactions begin to bleed into each other and every action you make seems to effect someone, somewhere, somehow.

It’s not that I didn’t have fun with Alpha Protocol, because I did. The constant gaining of perks and stat upgrades keeps the game progressing nicely and the entertainment value up. The real problem comes during the late game, where my ability to overlook most of AP’s problems began to fade into frustration and a cry for a finale. Lock-picking and keypad bypassing start off a neat mini-game for an extra 25 XP, but later become a frustratingly impossible task; which doesn’t make sense considering for the last 20 hours I must have picked 200 locks and bypassed 100 keypads. Boredom also builds up from the mission structure and it’s repetitive nature. If the game was only 5 hours shorter…

I commend Obsidian for being optimistic. But most of the time, games that are overly-optimistic fall far short from the standards set in the “big leagues�. It’s going to take a gamer with some low standards to fall head over heels for Alpha Protocol. Those who do, will undoubtedly have a great time throwing Mr. Thorton into sticky situations, e-mailing contacts, and slicing the throats of evil weapons dealers. The real question is “ how long will that enjoyment last?�

In my first 12 hours of Alpha Protocol I was as good as a spy could be and loving the banter that came out of M. Thorton’s mouth. A few hours later, I realized he was no “Bond�. He was nothing more than a cliché with an arsenal of weapons and a few good perks up his sleeve. If the game had only ended there at that moment, I wouldn’t have felt the wrath of a poor cover system under stressful situations. Or witnessed one of the lamest endings of 2010. If only every game were created equal. (B)

 

 - Jeffrey d

Week in Review: The Finale

Week in Review: The Finale

Topics: Super Street Fighter IV, Infinity Ward/Activision, Shiren the Wanderer, Sonic & SEGA All-Stars Racing, Heavy Rain, & Battlefield Bad Company 2.

Intro music performed by “In Flames” off their album “A Sense of Purpose”
Outro music performed by “Outkast” off their album “Idlewild”

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Microview: Puzzlegeddon

Microview: Puzzlegeddon

Part real-time strategy, part match-5 puzzler; Puzzlegeddon is undeniably fun and addictive.

What Pieces Interactive did to the simple game of match 5 colored cubes in a line (or row, or chain), is turn those simple colors into attack and defend resources for your in-game avatar. See, you are not alone on this playing field. Your enemies come in the form of alternate avatars that are also scrambling through their 6×6 grid collecting resources. Stay alive and win – it’s not at all that simple.

Developer: Pieces Interactive
Publisher:
Tecmo
Platform:
XBLA, PSN, PC, iPhone


When not in the mood for frantic battle-action, I spent my time playing the puzzle-focused Poison Peril. Both modes are tons of fun, with tons of reply value and un-matched game-type flexibility. And as expected, multiplayer is viciously nerve-wrecking and challenging, while still keeping you coming back for more.

If you like puzzle games, don’t skip on Puzzlegeddon. The same goes for fans of real-time strategy titles. It’s simply too much fun, at its price point, to not support. [A-]

Week in Review: Feb.21-27, 2010

Week in Review: Feb.21-27, 2010

Topics: Aliens VS Predator, Fret Nice, Crap of Defense, Puzzlegeddon, & P.B Winterbottom

Intro music performed by “Incubus” off their album “Make yourself”
Outro music performed by “Bilithic” off their album “empire”

Direct link [right-click, save as]

Review: Fret Nice

Review: Fret Nice

Not only has Fret Nice developer Pieces Interactive prove they can put together an inventive and fun platforming title, they’ve also proved they aren’t afraid of trying something different. Busting out the ol’ plastic guitar to play a platforming game sounds like a lot more fun than it really is, but that doesn’t mean the game falls short of being “purchase-worthy”.

Publisher: Tecmo
Developer: Pieces Interactive
Genre: Musical platforming
Platform: XBLA – PSN

Unlike your favorite Italian plumber platforming games, Fret Nice doesn’t rely on head-stomping as its primary attack maneuver. Instead you’re instructed to play riffs on your guitar in accordance with specific enemy attributes; a simple premise that is fairly intuitive and quite an interesting mechanic. When using a standard game-pad, Fret Nice is reminiscent of the Patapon or Loco Roco games; and controls just as well as it should be expected to. On the other hand when using a guitar peripheral the control scheme throws all intuitiveness out the window, and leaves you with confusing – and often broken – controls.

Looking past Fret Nice’s controller woes won’t be hard for anyone looking to jump into a bright, colorful, and competent platforming game which looks and feels like nothing you’ve ever seen this side of next-gen. Each of FN’s levels, and bonus stages, are well crafted and full of surprises down to the great boss encounters. The only thing holding back consumers from jumping into the world of Fret Nice is its aesthetics. While I’m a fan of the art design Pieces Interactive have chosen to roll with here, its bright, acid-trip appearance will most definitely scare off anyone who can’t open up to another’s approach. Those same people will be missing out on an enjoyable experience.

Not everything is grey and brown. Not everything is something before it. Fret Nice is a step forward in the right direction of music-based platforming games. And as disappointed as I was to see the idea of controlling my in-game avatar via plastic-axe fall short, it opened my eyes to how much fun Fret Nice is on the merits of its mechanics alone.  [A-]

-Jeffrey deMelo

X360 Video Review: Bayonetta

X360 Video Review: Bayonetta

Developer: Platinum Games

Publisher: Sega

Genre: 3rd Person Action

Price: $59.99