PlayStation 3 Archive

Mafia II Review (Xbox 360, PS3, PC)

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Mafia II is the story of Vito Scaletta and his family immigrating from Sicily, growing up in Empire Bay, serving in the American army, getting beat up by mobsters, and killing a substantial amount of people on his own. This results in Vito Scaletta becoming the ultimate mobster! But is it really that good that he did? Well…

Presentation:

While the setting is different then most open world games, the 40′s & 50′s theme does not work in many aspects of the narrative. First the script and the characters are not deep or interesting on any level. The story itself is good for what it tries to do but a lot of writing quirks made some of the dialogue awkward. While the story or the characters are not that compelling, the weapons, cars and outfits really do make you feel like you are in the 40′s & 50′s time period.

Visuals:

Great particles and visual effects are a plus, especially since you can use it to your advantage in the actual gameplay as well. It is a really good engine for physics, but sadly, everything else is rough. Some of the environments look like a proper current generation game, but most look really un-inspired and bland. On top of that, the facial models and lip syncing both in-game and in the cut-scenes are just horrendous.

Sound:

Going with the 50′s vibe, the background music in the action sequences is really good and fitting. Unfortunately though the music that is played in the radio is also from that time period and really not my thing. Even though I recognized a few songs most of them were just not interesting to me. The voice-overs are good but inconsistent at points and with the theme of the narrative, it is a big campy at points.

Gameplay:

As an open world game, with cover based shooting, the game fails at everything it tried to do gameplay wise. Initially the game was designed as a narrative driven game, but because of the style of the story and missions, it would be quite weird. On the other hand the mission design is absolutely abysmal! There are fetch missions, timed missions, and some horrible driving missions (not racing) that just take forever to go through and most of it was not streamlined at all.

Which leads me to my other problem. The checkpoint system is just appalling! There is nothing to do sometimes since the game fails to let you know exactly what you need to do and that leads to constant deaths. Also the decent, at best, gunplay is only making everything even worse! Its in-accurate, clunky and I would say the same for the un-fluid cover system that is in the game.

Then there is the driving in the game which feels really stiff and un-intuitive. It makes some of the missions really frustrating as they are timed missions.

On top of all that there is some good on paper fighting mechanics that were not implemented well into the game. There are quite a few fighting scenes and the odd choice to force the player to hold the button to counter, is just baffling! Especially since it is fun and challenging at with the harder enemies. Sadly though some camera issues make the fighting frustrating.

Even though its a small thing, the font size for the objectives and subtitles really make the game problematic. Also the game has a weird mechanic that regards the cops and enforcing the law against you.

Replay Value:

It takes about 11-12 hours to finish the game, which is quite disappointing for an open world game; especially since there is nothing do it in the world (besides a few side missions). The biggest problem is the fact that at least 40% of the game is you just driving from X to Y with no real explanation. It’s the consequence of making a linear chapter based game in an empty open world game.

Conclusion:

Mafia 2 failed to deliver a good story; it failed to provide a good narrative; and it failed big time with all the odd and frustrating design choices that were in the game. In the end Mafia 2 is everything you do not want to be: a shallow game and story with horrible design on top of a decent shooter.
5

Watch Denby Grace (Sr. Producer) and Dan Schmittou (Production) Play the First Hour of Mafia II:

Review: Kane and Lynch 2: Dog Days (Xbox360, PS3, PC)

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The crazy duo is back once again to our lives, and with the first bump to the series, can Dog Days be the right track for the series? Well… No.

*This game was played on the Xbox360 version and it was only played in the Offline modes, the game was installed to the hard-drive as well*.

Presentation:

I have good memories from the story and characters that were built in the first Kane and Lynch game. Surprisingly, the characterization of the two in the second is not really that interesting. Since the story and the entire premise of the first game was the only good thing in that game; you would think the second would at least be on the same level. Also the main motivation of the characters are just not interesting at all, especially after the big “mid-game reveal”.

A major new thing that was implemented into the game is the documentary esque art style and camera shots; that to be honest, did not thing at all to attract or to differ from the really bland and simple story, even if it did some things later on with the new style, it’s still not enough.

Visuals:

The semi-realistic  art style can work, but the big inconsistency regarding quality is just too much. At points the game looks almost life like, but at most times, it looks really rough, especially character models and visual effects. But the in-game cut-scenes are still pretty good for the engine. Repetitive design to the enemies also hurt the big action moments when there are a lot of enemies on screen.

Sound:

The voice-overs are really in the middle. The delivery at points is really impressive, but at other points, it’s just plain bad. The weapon design sound wise, and are not bad at all to be honest, as goes the same for explosions. 

Gameplay:

As a 3rd person cover based shooter, Kane and Lynch 2 does not function well with its mechanics. 1st, the shooting mechanics are very in-accurate and the hit detection is horrifyingly bad. 2nd, the cover system is clunky and not fluid at all,and when a game like this, that tries to have big epic set-pieces loaded with enemies and action, frustration is only inevitable; even if the actual set-pieces are designed well, for the most part.

Along with the story mode, Kane and Lynch 2 comes with an Arcade Mode. And just like its name the mode is supposed to be more fun and light headed, but there is no true incentive to play it over and over like the mode wants you to. The game comes with nine maps and three of those maps are only for are for the limited edition or as DLC,. The problem goes for weapons in this mode as well. A nice chunk of the weapons are for the DLC\limited editions only and not for the people who only want to play the game and don’t want to invest in extra, or the pre-order to get the extras.
Speaking on actual gameplay, the mode is 10 rounds; where each round you and A.I. are robbing and interacting with looting money. The more money you get the better you do and when you finish each round you can purchase weapons. With that comes the un- necessary leveling up since there is nothing beyond unlocking the weapons, and since even the lower tier weapons are decent; the mode does not makes sense at all. It is a fun mode but 10 rounds of the exact same gameplay is just weird. The fact that this mode is not available with an Offline partner it is just tedious and eventually boring.

Replay Value:

With a really short campaign (around 5 hours), Offline Arcade Mode and a few interesting multiplayer modes it’s hard to see a lot of replay value with Kane & Lynch 2. Even with the fact that the game features Online\Offline cooperative play for the campaign; and even if you will play it twice, it’s still just not enough!

Conclusion:

Kane and Lynch 2: Dog Days has failed with everything it tried to do! The narrative is not as interesting as the first game and the gameplay is very sub-par. With the specific genre and the length of the campaign the replay value is really not there at all. And on top of all that Arcade Mode is really repetitive and boring.

5.5

EGN: Mafia II Developer Conference Call

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Mafia II is set to release on August 24th, 2010, on Xbox 360, PlayStation 3, and PC. Will it live up to the hype of the first Mafia (PC)? The Director of Creative Production at 2K Games, Jack Scalici, believes it will. Take a listen to why there is eight years between the two Mafia games and be teased at the upcoming title Mafia II.

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Red Dead Redemption Legends and Killers Pack Official Trailer

Red Dead Redemption Legends and Killers Pack Official Trailer

Bringing nine new maps and eight old characters on August 10th is the Red Dead Rememption Legends and Killers Pack; available on PS3 and 360 for $9.99 and 800 MS Points, respectively.

The maps are picked from the best locations in Red Dead Redemption and one of them even has a new tomahawk weapon (Rio Bravo). The characters are ones you would remember if you ever played Red Dead Revolver, including Annie Stoakes, Pig Josh, and fan favorite Red Harlow, among others.

Check out the trailer below and let us know if you plan to pick up the Legends and Killers Pack. Leave your gamertag in the comments if looking for a posse to join!

Transformers: War for Cybertron Map and Character Pack Releases Next Week

Transformers: War for Cybertron Map and Character Pack Releases Next Week

This just in: The War is Not Over! Just because you completed all the Single Player in Transformers: War for Cybertron doesn’t mean the war is over! It continues online in the Multi-Player and that too is acutally just begining!

The team at High Moon Studios just announced that the first DLC pack for Transformers: WFC will be releaseing next week on the Xbox 360 and PlayStation 3! It will include:
We are pleased to announce that the DLC pack will include the following:

  • Two brand new characters: Fan favorites SCATTERSHOT and ONSLAUGHT, whose named characters will be playable in Escalation mode and chassis will be accessible in traditional multiplayer
  • Three previous retailer-exclusive characters: SHOCKWAVE, DEMOLISHOR and JAZZ, playable in the aforementioned modes
  • Four brand new maps:
    • Escalation maps DISTRICT and FORSAKEN
    • Multiplayer maps HAVOK and FORTRESS

Check out the trailer to the right and below and get those MS Points and/or funds on your PSN account! No price was listed but I don’t seeing it being free!

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Video Premiere of “Far Away” from Red Dead Redemption

Video Premiere of “Far Away” from Red Dead Redemption

Recently Jose Gonzalez performed his track “Far Away”, heard in Red Dead Redemption, on the roof of Rockstar’s offices. The performance was caught on video and is below: