Archive for October, 2009

Wiiware Review: Ghost Mansion Party

Wiiware Review: Ghost Mansion Party

A Mario Party game with a halloween theme, that’s about it.

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Other than that line alone, there is nothing in Ghost Mansion Party that sets itself apart from the large amount of party games that are already available for the Wii console. Sure the games are fun, and the setting fits the halloween theme perfectly, but this game just gives me a sort of been there, done that type of feeling when I am playing it, as it offers nothing unique to this genre whatsoever.

Developer/Publisher: Gameloft
Genre: Party/Board Game
Price: 1,000 Wii Points ($10)
# of players: 1-4
ESRB Rating: E for Everyone

Here is the setup, Fazzy the ghost has been locked out of his mansion by some evil spooks, and he’s willing to give his treasure to anyone who can chase them out, that’s it. You can take control of either a butler, a kid, a scientist, or a girl, and make your way through the mansion as you find clues to a riddle that will help you win Fazzy’s treasure. There are no cutscenes to speak of, and honestly for a party game, I can live with that.

There is no real dialogue to speak of either, only certain sounds that each of the characters make when its their turn is about all you will ever hear out of them throughout the duration of the game, which is fine. I don’t need to go into detail as to why everyone is here, I just want to play the game. For what it is trying to do, Ghost Mansion Party works, it gives you one goal, and asks you to reach it.

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The visual presentation here is adequate, if a bit dated. The mansion gives off that old school halloween vibe from the moment you start the game. You will make your way through a museum, a graveyard, a library, and so on. They all look good, and represent the halloween theme quite well. The key point here is that the amount of animation that is occuring in the background is what gives this game a certain sense of personality. Pictures will shake, people will run away from ghosts, levitate objects, play a creepy song on a piano, and so on. The characters themselves look ok, but are not really all that different from each other as far as having something unique about them that seperates themselves from the group.

The audio presentation here is good, but it is what you have come to expect from any game with a halloween theme attached to it. There is alot of that old school royalty type of music mixed in with some eerie “whooooooooooo” noises in the background, which works out fine, but is nothing new when it comes to halloween games. Other than that, the only other real sounds you will hear will be things like objects falling in the background in certain areas, and the sound effects in each of the minigames you play (lighting candles, shooting guns, etc.), all of which sound like they should, creepy and spooky enough to scare a six year old, and nothing more.

Ghost Mansion Party’s controls are simple and easy to understand. Every minigame will show a quick explanation of what you need to do in order to play it the right way. Most of the games will boil down to either moving the wii remote over an object, and then pressing the a button to perform that action, or moving the wii remote in a certain motion to perform a specific type of action. The controls work out fine, and are completely responsive, but are not creative at all whatsoever. This is a classic case of waggling around like an idiot, so your friends will laugh at you, and all of you are suppossed to have fun with it despite how stupid you look. Unique controls are one thing, but I would have preferred a bunch of point and click games to a bunch of waggle games.

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With all of the negativity that I seem to have towards this game, I still had alot of fun playing it. It plays out like a board game, where you move from piece to piece, and perform the specific action that is associated with that piece, earn coins, and move on. I liked the whole idea of working together, while trying to win the game by yourself at the same time. All of the coins you earn throughout each minigame can be used to buy scrolls, that will give you a clue as to what the final riddle is. Even though you use these coins to find the clues together, it is really all about who can figure out the clue in the shortest amount of time to unlock the treasure. I liked the whole idea of the game being co-operative and competitive at the same, and for that reason alone, Ghost Mansion Party is unique.

The minigames themselves were alot of fun to play, I liked the shooter , the drawing, and the find hidden items games the most because they didn’t require much in the way of waggling. The more waggle heavy games, such as in inflating a balloon, and rotating a record were also fun, but for some reason I just suck at playing them. My least favorite game of the bunch was the one were you had to get out of the car, and shoot at ghosts who are trying to destroy it. The pointing mechanic in these games worked just fine, it was moving your characters around with the d-pad that made these games almost impossible to play, and that is because movement felt just a little bit rigid. Using the Joystick on the nunchuck would have made much more sense here, as it gives you a full 360 range of movement at all times.

Once you have played through Ghost Mansion Party one time, you will see about all that it has to offer. You can unlock the minigames to play seperately as you complete the adventure. After a couple of playthroughs though, you will have already played through all of the minigames, leaving you no reason to play any of them again. There are three different difficulty levels to play through also, but nothing seems to change all that much as you move on through the easy, normal, and hard modes. To sum it all up, once you have played it once, there is no reason to play it again.

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Ghost Mansion Party is a fun game despite all of its flaws. The halloween theme is preserved well, the controls work out just fine, and the games are fun. If you have a group of friends that want to play a quick party game, go for it, otherwise, look elsewhere. (B-)


Wii Review: Dead Space Extraction

Wii Review: Dead Space Extraction

Taking a series in a new direction isn’t always a bad thing.

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The game that redefined the horror genre last year, Dead Space, now has a sequel entitled Dead Space Extraction for the Nintendo Wii. Since the original was a third person action game, you would think the people over at EA and Visceral Games would keep that same formula with this iteration, but you would be wrong. This time around, the story of Dead Space continues in the form of an on-rails shooter. As odd, and as disappointing as it might sound, the game is actually still a very entertaining, and sometimes very scary experience that fans of the series will probably still enjoy.

Developer: Visceral Games
Publisher: EA
Genre: Light Gun/ On-rails shooter
Price: $49.99
ESRB Rating: Rated M for Mature

The story here is a prequel to the first game, in which you are a group of colonists who are investigating the Red Marker, a strange object on the Aegis VII colony. On your way there, the marker is removed, releasing a group of monsters called Necromorphs that start to infect everyone with a virus that will also turn them into these vicious monsters. Your character Sam, now with all of his fellow comrades either dead or infected, is trying to escape the colony with some help from his girlfriend Lexie. Just before he escapes, Sam is shot and killed by a group of officers who believe that he was infected with the virus.

You are now in the shoes of that very man, a P-Sec detective named Nathan Mcneill, and along with your comrades Gabriell Weller (Ishimura Security Sergeant), Lexie Murdoch (Grade 2 surveyor), and Warren Eckhardt (CEC Executive Director), you must now find a way to get out of the colony alive, and if that means blasting through Necromorphs to do so, then so be it. Instead of having cutscenes, the characters will talk to each other as the action is happening onscreen, and while the dialogue is very good, the story is completely straightforward, and will have some obvious twists and turns to it that you will see coming from a mile away.

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The same type of atmosphere that made the first Dead Space a success has been preserved well in Extraction. You will explore a number of dark hallways, tunnels, and sewers that will send a chill down your spine, and they all look great. There has been an obvious technical downgrade in this Wii version with the character and enemy designs, but they are still pretty good, and are animated quite well. All of the main characters in the story show a great deal of emotion when they interact with each other, giving the game a certain sense of personality that many On-rails shooters lack.

The soundtrack on tap here isn’t all that bad either. The orchestral numbers are fantastic, and can either leave you feeling relaxed, nervous, or scared at any given time. This music score can come in handy at times also, simply because it allows you to prepare for a certain situation ahead of time. As I said before, the voice acting is great, and is as emotionally charged as it should be. The sound effects of the monsters and weapons all pack a great deal of punch to them as well.

Since Extraction is an on-rails shooter, the controls are really not that difficult to understand. You aim your gun reticle with your wii remote, shoot your gun with the b button, twist the Wii remote to use your alternative fire, reload with the Z button on your nunchuck, and switch between each of your weapons by tapping the joystick on the nunchuck. Other than that, you can use the A button to perform a number of different commands that are usually triggered by quicktime events. When you are walking though, you can use the A button to activate your kinesis power, which can help you grab certain objects scattered throughout each level.

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Some of the other things you can do include freezing enemies with a stasis beam by pressing the c button on the nunchuk, shaking the Wii remote to activate a flashlight, or to get an enemy off of you. You will also get the chance to use the pointer functionailty of your wii remote to solve some of the puzzles in the game as well. There is alot to do, and it might seem a little overwhelming, but trust me when I say this, you will get the hang of them in about five minutes or so, and that is because they are just that easy to understand.

Extraction is fun to play, and that is because the game changes things up by taking some of the mainstays that most other games in this genre have been using for years and throwing them out the window. For example, instead of just being provided with unlimited ammo for each of your guns, you will have to collect most of it on your own, which will now lead you into gathering as much ammo as you can, but will also require you to save as much of it as possible for some of the more powerful enemies that you will encounter throughout the game.

Most of the weapons from the first game are back, such the arc welder and rivet gun, and all of them have an alternative fire ability attached to them, which can be performed by twisting the Wii remote to its side, and firing the gun with the b button. This ability will come in handy because you will need to shoot off the limbs of the enemies in order to kill them, and using alternative fire is the only true way to do it. Sorry people, headshots won’t do it here, you are going to have to be a little more creative than that if you want to survive.

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You will solve some puzzles here and there, which will have you doing such things as hacking a terminal, and sodering a piece of metal to a door to keep enemies out, but the majority of the time you will find yourself shooting through waves and waves of enemies until you reach the end of a level, which is fine because it is still alot of fun to do. There are a few boss fights here and there, but they don’t require you to do much other than shoot a specific area of an enemy to kill it.

There is replay value to be had here, you can learn more about the backstory of the game by collecting audio and text logs scattered throughout each level, unlock health and weapon upgrades, challenge levels, and issues of a comic book by earning a high star rating in each level. Even with all of this extra content included, the main story can be completed in about five hours or less, and unless you want to show off your challenge level scores to friends at home, once the game is over, there is not much else to do, since you can unlock everything by playing through the game one time.

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Dead Space Extraction is an On-rails shooter that people who are fans of the series, and those who are newcomers to it will both enjoy. A definite rental because of its short length, but a great experience in its own right. (B+)

-Matt H.


This Week In Rock Band DLC

This Week In Rock Band DLC

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Available on Xbox 360 and Wii (Nov. 3) and PlayStation 3 system (Nov. 5):

• Foo Fighters – “Best of You”
• Foo Fighters – “The Pretender”
• Foo Fighters – “Wheels”
• Foo Fighters – “Word Forward”
• Nirvana – “About a Girl”
• Nirvana – “Blew”
• Nirvana – “School”
• Joan Jett & The Blackhearts – “Fake Friends”

(All tracks are original master recordings)

These tracks will be available for purchase as “Nirvana Bleach Pack,” “Foo Fighters Pack 03” and as individual tracks on Xbox 360 and PlayStation 3 system and as individual tracks on Wii.

Price: $1.99 USD, £.99 UK, €1.49 EU (160 Microsoft Points for Xbox 360) per track
$5.49, £2.49 UK, €3.99 EU (440 Microsoft Points for Xbox 360) for “Nirvana Bleach Pack”
$6.99, £3.49 UK, €5.29 EU (560 Microsoft Points for Xbox 360) for “Foo Fighters Pack 03”
$2.00 USD (200 Wii Points™) per track

Rock Band Unplugged Tracks for PSP®System
Rock Band Unplugged fans will enjoy the addition of Bullet for My Valentine’s “Waking the Demon” and System of a Down’s “Toxicity” to the 53 tracks already available via the Rock Band Unplugged in-game music store for the PSP system.

Tracks available for Rock Band Unplugged (Nov. 5):

• Bullet For My Valentine – “Waking the Demon”
• System of a Down – “Toxicity”

Price: $1.99, £.99 UK, €1.49 EU per track on the PSP system

** Dates for Rock Band game tracks are tentative and subject to change. **

Week in Review: Oct. 25-31, 2009

Week in Review: Oct. 25-31, 2009

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!Listen for information on RJG.com’s MW2 premium theme giveaway! We’re here for your listening pleasure – surprisingly!  Last weeks episode caught some type of “latency-bug” and jumbled our audio into a pile of un-listenable craziness.

This week we cover everything missed last week, in addition to what we’re covering this week.  Topics are….

- Kingdom Hearts 358/2
- Demon’s Souls
- Mushroom Wars
- Borderlands
- A Boy and his Blob
- Hasbro Family Game night 2
- Ghost Mansion Party
- Evolvedgaming.net
- MW2 Premium Theme Giveaway!

Musical selections performed by “Coheed & Cambria” off their album “The Second Stage Turbine Blade”

Direct Download [right-click save as]

Thanks for listening!  Send us some feedback!


Preview: Bittos+

Preview: Bittos+

Time to build some squares.

Machine and Unconditional Studios have announced yesterday that they are about to release a puzzle game for Wiiware and the IPhone entitled Bittos+.

What is Bittos+ exactly, well to me it kind of looks like a tetris style game in which you have to build squares instead of eliminate lines of dots. The catch here is that you have a square appear on the left side of the screen, then a few more shapes will fall down from the top of the screen, you combine them together, and you get your square, earn points, and that’s it. While you are doing this though, blocks will start to appear all around you, and if you do not create your shape before the blocks take over the screen, you lose. It sounds challenging, but in the fun way, not in the throw your controller across the room kind of way.

There are going to be four stages, with ten levels in each of them, in 82 rounds of gameplay. You will also be able unlock multiple game modes, earn ingame medals and rewards, local in game leaderboards to show off your high scores, and unique styles of play to entertain and challenge players of all ability levels.

Here is what Fox from Uncondtional Studios had to say about Bittos+:

“The Wii’s success among both casual and core gamers makes it an ideal match for the diverse style of play that’s offered in bittos+,” said Fox for Unconditional Studios. “It’s the perfect pick-up-and-play game for players looking for simple, yet captivating entertainment, but it also offers a variety of options for hardcore gamers looking for a deeper more engaging experience. On the mellow end of the spectrum the game offers a wonderful trance like experience, while on the wired end the title delivers hardcore, sometimes crazy, in-the-zone gameplay.”

I am interested to see how this one turns out. That being said, I am a sucker for any type of puzzle game, so I will definitely be pikcing this one up the day it releases. If you are a fan of them too, then I suggest you do the same.

Bittos+ is set to release sometime next month, here are some screenshots, and a preview trailer to hold you over until then.

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More Runaway Screenshots

More Runaway Screenshots

Here are a few more images that have just been released for the upcoming DS, PC game Runaway: A Twist of Fate, Enjoy!

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